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The persona of the "everyman" in Nathan Drake felt legitimate and I think makes players care about what happens next to the character, it makes us wonder how he'll handle the next situation because he approaches it like a regular guy with some belivability rather than a plasma gun, materia or some other special power. The visuals were bright, crisp and a welcome alternative to the grey's of Resistance & Fallout, the controls felt great, there was an instant likability to the characters, to Sully, Drake and Elena.
Bought uncharted 3 game of the year edition movie#
It was the hype from Uncharted 2 that got me to take a closer look at Drakes Fortune, the hype machine for Uncharted 2 was EVERYWHERE and in high gear! store shelves, the message boards here, even a trailer I caught late night on Jimmy Fallon (who I later on would meet at work and have a small discussion about this with as he passed through airport security after the Vancouver 2010 Olympics) The push I needed to get into the series was Drakes Fortune had just been bumped down to $29.99(cnd) so I took a chance and picked it up, I guess I wanted to buy into the hype and I wasn't to be disappointed.Īt the time Uncharted: Drakes Fortune played like the biggest summer blockbuster movie one could hope to see.
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I almost passed up on playing the series all together, from an outside point of view from never having even glimpsed at what Uncharted was all about it seemed like a Indiana Jones knock off, just something I wouldn't normally play. What we do now is say, 'We got 10 percent of the way down our goal, and now we're 50 percent of the way down that goal.' It's to the service of saying, 'how do we best replicate that action adventure movie experience?'" about what's the genre, and what are the pillars: gunplay brawling hand to hand combat action stunts chase sequences big action setpieces and partners and allies. Hennig points out, "What's interesting is that the fundamental idea has always been the same: third-person action adventure. We didn't do that, and when we saw BioShock come out, we breathed a sigh of relief and said, 'whew, dodged that bullet.' So obviously it was a good idea: just not for us." Even when Zero Point transformed into Project Big (the internal codename for Uncharted: Drake's Fortune), the underwater base was planned to constitute about 75-percent of the game, with the tropical island environment serving as the first 25 - a far cry from how Uncharted ultimately went 90:10 in terms of island-to-base ratio.
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Hennig briefly shows me the title page of the May 2005 concept document for "Zero Point," while Scherr describes that pitch as focusing on "zero point energy, eco-terrorism, dark energy, and all sorts of crazy nonsense." He continues, "At one point we wanted to set the entire thing in a vast underwater facility or city type of thing. Sitting down along with Wells is fellow co-president Christophe Balestra, creative director Amy Hennig, lead designer Richard Lemarchand, cinematics animation lead Josh Scherr, and actor Nolan North. For two and a half hours, I get to hear developers discuss topics such as the creation of the original game, and some of the major hurdles in creating this next installment. Two weeks before Uncharted 3: Drake's Deception hits shelves, I find myself in a conference room in Naughty Dog's office in Santa Monica. But then the PlayStation 3 got delayed, and we back-burnered all those ideas for about a year, and picked it up again right after Jak 3." Yes, Naughty Dog had already started prototyping ideas for their first "next-generation" console title way back in 2003 though, Naughty Dog co-president Evan Wells elaborates, "When Jak 2 closed, that's when we started thinking about it. Those were some of the ideas that the developers at Naughty Dog threw around at the conclusion of Jak 2's production. Or that instead of playing "Uncharted" - which was about finding El Dorado, the mythical city of gold - you instead played a game called "Zero Point," focused on the concept of dark energy. Try to imagine an alternate universe where, instead of playing through a rollicking action-adventure with affable treasure hunter Nathan Drake, Uncharted took the form of a post-apocalyptic survival horror game.